I’m amazed to find it’s been 8 months since my last update. I’ve clearly been busy.
It’s been a few months since my last update, but the registers are now all fully working. I’ve been slowly building the ALU, and tested it today. It worked first time!
This update is about some problems I encountered while building registers and an ALU for my 8-bit computer capable of running Pong. It’s part of a longer series about the build process for the whole computer.
I’m building an 8-bit computer capable of running Pong. This post is about the computers’ registers, and other posts in this series are about different stages of building the computer.
I’m building an 8-bit computer capable of running Pong! This post is about my first steps with getting the display working.
Since teaching myself assembly language (in previous blog posts), building a computer is my next step to understanding how my code actually gets run.
I’ve been inspired to build an 8-bit computer that lets you play Pong. Why? Building my own computer that I understand down to the transistor will be super-interesting and educational for me, and Pong is the minimal program I’d be likely to actually use (which would also be super-fun). If I can, I’ll also make it possible to play other games.
This is the seventeenth in a series. You might want to read the previous post before reading this.
This is the sixteenth in a series. You might want to read the previous post before reading this.
This is the fifteenth in a series. You might want to read the previous post before reading this.